I am working on the aerodynamics characteristics of a bullet surface after it is fired.After a bullet is fired it is rotated axysymmetrically and dashes forward in a flat projectile.I am implementing a 2D design for the phenomena. But,the problem is how can I apply the surface rotation (the rotation of bullet in 2D) in FLuent? Please help me out..pe?
please help
Thanks !
I didn't find the right solution from the internet.