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Post new topic Reply to topic  [ 32 posts ]  Go to page 1, 2, 3, 4  Next
 The Engine Discussion 
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Toonstruck 2 Dev-Team
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Joined: 21.06.2009, 13:57
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Post The Engine Discussion
Ok we need to get this discussion going again.

I searched the internet and found some old and some new engines.

I still think that Wintermute is a good way to good although it has a limited scripting language. But its not cross platform.
It seems to be able to run on *nix systems but this would need some additional work.

Then i found something called Torque 2D. It first seemed to be really interesting due to its compatibility to: PC Mac Unix Xbox360 Wii IPhone ...
(i know that now some of you think"hey why not to use this one") the reason is three digits long: 300$ per license. And the licenses for the Console isn't included.

So still dont have something crossplatform + free + flexible + perhaps adventure orientated.

i kept searching and found this one:

http://alternativeto.net/software/winte ... pment-kit/

i read through some tuts of the Engine "Alice" and its quite a good engine but not for our purposes.
So if we dont consider the cross platform thing as so important we could stick to wintermute. that doesnt mean that wintermute is the woprst cross platform engine to work with.

So to cut it short:
If someone has a better idea for an engine (of course programming our own one would be the best way but remember that this would be a lot of work!)
please post it.
it think that in the next week, i will take a closer look at wintermute and try to find out if its really "made for toonstruck" as someone already said ;)

let the discussion begin,
Greetings
unterbuchse

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10.11.2010, 11:50
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Toonstruck 2 Dev-Team
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Joined: 11.09.2009, 22:56
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Post Re: The Engine Discussion
I wouldn't recommend Wintermute, it's too limiting for our purpose imho.

I really don't want to push you into the abyss of programming our own engine,
but it would be just perfect for our needs.

Some years ago I saw a nice little open-source 2D Adventure Engine, with all the Multilayer and Alphamapping support that would be useful for us.
I think it was on ZFX or Developia, but I can't find it atm :lol:
With some luck they finished it, and it's ready to download :mrgreen:

Imho the programmers should determine how much time they want to spend on programming,
because they have to bear the consequences of the decision made in this thread ;)

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10.11.2010, 23:16
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Toonstruck 2 Dev-Team
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Post Re: The Engine Discussion
I will test Wintermute to give a qualified review.

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10.11.2010, 23:37
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Joined: 08.02.2010, 15:37
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Post Re: The Engine Discussion
Wintermute may be a good idea - at least it's open source (even though you gotta request the source to get it.. I don't understand, why they don't just have it for download).
Of course it sucks that it's windows only, but maybe it's feasible to port it to Linux/OSX (at least the engine - the tools may be harder to port, but who knows).
You should evaluate the portability when you test wintermute.


14.11.2010, 17:20
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Post Re: The Engine Discussion
Another possible engine: Broken Sword 2.5 had its own engine that was donated to ScummVM, that means support for that engine in ScummVM is under development.
So you could ask the Broken Sword 2.5 people if they let you use their engine and tools. Then you could easily support a plethora of platforms without having to develop or port an engine yourself :-)


15.11.2010, 00:45
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Toonstruck 2 Dev-Team
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Post Re: The Engine Discussion
I think i will write a document with all the features the Engine should have to be useful for us.

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18.11.2010, 10:35
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Post Re: The Engine Discussion
The Adventure Game Studio may go Open Source, see http://www.bigbluecup.com/yabb/index.php?topic=42016.160
Even if it doesn't it may be worth a look, at least it supports Windows, Linux and Mac.

I think porting Wintermute to Linux would be quite hard, btw.


06.02.2011, 18:13
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Joined: 08.02.2010, 15:37
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Post Re: The Engine Discussion
http://opensludge.sourceforge.net/


22.05.2011, 22:06
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Toonstruck 2 Dev-Team
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Post Re: The Engine Discussion
hey, cool thing.... i will have a look at it! thanks

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23.05.2011, 12:18
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Post Re: The Engine Discussion
you're welcome :-)
actually I've never heard of this project (even though I once looked for point'n'click engines on sourceforge) until I saw it on happypenguin.org a few days ago.


23.05.2011, 17:20
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